# Grab and go chiller with open door (Cafe, Bakery and Coffee Bar)

The grab and go chiller with its glazed door swung open on the hinge edge, showing the shelves and price rails inside.

- **URL:** https://3dassets.dev/assets/bakery-and-cafe-grab-and-go-chiller-open-f88f4862
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/22167/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/bakery-and-cafe-grab-and-go-chiller-open-f88f4862
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 2,076 triangles, 6,228 vertices, 8 meshes, 5 materials, 0 textures
- **Size (m):** 0.929 × 2 × 1.525
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The grab and go chiller with its glazed door swung open on the hinge edge, showing the shelves and price rails inside. Overall 0.93 by 2.00 by 1.52 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22167/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GrabAndGoChillerWithOpenDoorCafeBakeryAndCoffeeBar(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/22167/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/22167/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/22167/v1/model.glb" alt="Grab and go chiller with open door (Cafe, Bakery and Coffee Bar)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/22167/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/22167/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/bakery-and-cafe-grab-and-go-chiller-open-f88f4862 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.