# Slope connector cases (Backcountry Snowboarding and Avalanche Safety)

Four route modules chained on the slope port grid, including one placed at 180 degrees, so every slope connection case can be checked.

- **URL:** https://3dassets.dev/assets/backcountry-snowboarding-and-avalanche-safety-slope-co-247e3ec1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/18963/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/backcountry-snowboarding-and-avalanche-safety-slope-co-247e3ec1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Stylized, Kit / Set
- **Geometry:** 8,864 triangles, 18,322 vertices, 9 meshes, 3 materials, 0 textures
- **Size (m):** 3.035 × 3.923 × 16
- **Animations:** none
- **File size:** 0.34 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Four route modules chained on the slope port grid, including one placed at 180 degrees, so every slope connection case can be checked.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18963/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SlopeConnectorCasesBackcountrySnowboardingAndAvalancheSafety(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/18963/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/18963/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/18963/v1/model.glb" alt="Slope connector cases (Backcountry Snowboarding and Avalanche Safety)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/18963/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/18963/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/backcountry-snowboarding-and-avalanche-safety-slope-co-247e3ec1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.