# Camp Gate With Barrier (Tanks, Military Vehicles and Field Camp)

Concrete gate posts with a lintel and a lifting barrier arm.

- **URL:** https://3dassets.dev/assets/armoured-column-and-field-camp-camp-gate-8eb20a37
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/23695/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/armoured-column-and-field-camp-camp-gate-8eb20a37
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set
- **Geometry:** 228 triangles, 684 vertices, 7 meshes, 6 materials, 0 textures
- **Size (m):** 6 × 3.6 × 1.06
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Camp gate 5.7 m wide and 3.6 m tall on concrete posts, with a lintel sign panel and a red-and-white lifting barrier on a named pivot, modelled lowered. Dimensions 6.00 x 3.60 x 1.06 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Field palette of muted olive, sand, steel and canvas, no textures. Original design with generic markings only. Named pivot node barrier at the counterweight post, 1.10 m, horizontal lift axis. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23695/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CampGateWithBarrierTanksMilitaryVehiclesAndFieldCamp(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/23695/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/23695/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/23695/v1/model.glb" alt="Camp Gate With Barrier (Tanks, Military Vehicles and Field Camp)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/23695/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/23695/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/armoured-column-and-field-camp-camp-gate-8eb20a37 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.