# Weapon Light (Arctic Station FPS Kit)

Free 3D model of a rail mounted weapon light for a modern military FPS game, with a warm emissive lens. Measures 0.07 by 0.06 by 0.16 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-weapon-light-ddb775d4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28513/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-weapon-light-ddb775d4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Modular
- **Geometry:** 2,036 triangles, 2,067 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.069 × 0.057 × 0.156
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A tubular weapon light on a single bolt rail clamp: a machined body with a bezel ring, a warm emissive lens face, a knurled tail cap and a remote pressure switch on a short lead. Dimensions 0.07 by 0.06 by 0.16 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original invented archetype: it copies no real firearm and carries no maker, model or product name, and no markings, logos or lettering. The lens is an emissive surface, not a light source: it casts nothing and there is no switching behaviour.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28513/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WeaponLightArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28513/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28513/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28513/v1/model.glb" alt="Weapon Light (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28513/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28513/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-weapon-light-ddb775d4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.