# Thermal Camera on a Tripod (Arctic Station FPS Kit)

Free 3D model of a thermal observation camera on a survey tripod, for an arctic FPS game. Measures 0.96 by 1.58 by 0.85 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-thermal-camera-tripod-fe3c3caf
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28532/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-thermal-camera-tripod-fe3c3caf
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic
- **Geometry:** 2,940 triangles, 3,388 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 0.96 × 1.58 × 0.85
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A thermal observation head on a three leg survey tripod: braced galvanised legs with rubber feet and knurled clamps, a levelling head, a boxy camera body with a lens barrel and coated window, a cold blue rear display and a pan handle, with its cable running down to the snow. Dimensions 0.96 by 1.58 by 0.85 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, model or product name, and no markings, lettering or logos. The head does not pan or tilt: the tripod, the clamps and the camera are one rigid mesh with no optics or sensor behaviour.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28532/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ThermalCameraOnATripodArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28532/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28532/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28532/v1/model.glb" alt="Thermal Camera on a Tripod (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28532/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28532/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-thermal-camera-tripod-fe3c3caf · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.