# Suppressor (Arctic Station FPS Kit)

Free 3D model of a rifle suppressor on a rest block for a modern military FPS game, an invented archetype. Measures 0.07 by 0.03 by 0.42 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-suppressor-7f36154e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28511/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-suppressor-7f36154e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic
- **Geometry:** 4,616 triangles, 3,442 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.07 × 0.034 × 0.419
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A tubular muzzle suppressor with a stepped body, ten cooling ribs, a knurled mount collar at the rear and a bore recess at the front, laid in a moulded rest block so it sits flat at y = 0. Dimensions 0.07 by 0.03 by 0.42 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original invented archetype: it copies no real firearm and carries no maker, model or product name, and no markings, logos or lettering. The baffles are implied by the outer ribs rather than modelled; nothing moves and it has no acoustic or ballistic behaviour.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28511/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SuppressorArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28511/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28511/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28511/v1/model.glb" alt="Suppressor (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28511/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28511/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-suppressor-7f36154e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.