# Station under siege (Arctic Station FPS Kit)

A snowbound polar research station fought over on the plateau. Five habitat modules stand closed and roofed on tall stilts, a glazed end cap and a window bay at one end, a T junction, a straight run and a corner, with a door cap on a south branch at the head of the external...

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-station-under-sie-42311417-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28553/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-station-under-sie-42311417-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 632,111 triangles, 541,914 vertices, 301 meshes, 22 materials, 3 textures
- **Size (m):** 33.254 × 10.023 × 22.006
- **Animations:** none
- **File size:** 12.56 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A snowbound polar research station fought over on the plateau. Five habitat modules stand closed and roofed on tall stilts, a glazed end cap and a window bay at one end, a T junction, a straight run and a corner, with a door cap on a south branch at the head of the external stair and an insulated corridor running down through a pressure bulkhead to the generator hut. Ground tiles cover the plot with a packed vehicle track from the helipad to the stair, the snowcat and its sled on the track and the skidoo parked by the stair. A twin engine transport lies broken in two on the far side under a drift, and the ice tunnel comes up out of a bank to the south west. Floodlights, a spotlight tower, the radar dome, the comms mast, fuel, crates, the drill rig and the sample rack dress the yard, and a sandbag emplacement with a tripod gun holds the approach while defenders watch from the landing and attackers work in from the wreck and the tunnel.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28553/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StationUnderSiegeArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28553/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28553/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28553/v1/model.glb" alt="Station under siege (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28553/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28553/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-station-under-sie-42311417-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.