# Snow Ground Tile (Arctic Station FPS Kit)

Free 3D model of a 4 m snow ground tile for an arctic environment, with a wind rippled surface that tiles edge to edge. Measures 4.00 by 0.22 by 4.00 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-snow-ground-tile-d45a9627
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28487/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-snow-ground-tile-d45a9627
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 1,388 triangles, 1,114 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 4 × 0.215 × 4
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The plain ground of the plateau: a 4 m square of wind rippled snow over a packed base, flat at every edge so it tiles seamlessly in both directions, with a scatter of sastrugi ribs across the middle. Dimensions 4.00 by 0.22 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, station or product name, and no badges, lettering or logos. Static geometry with no collision mesh; the tile tiles edge to edge on the 4 m grid.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28487/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SnowGroundTileArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28487/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28487/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28487/v1/model.glb" alt="Snow Ground Tile (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28487/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28487/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-snow-ground-tile-d45a9627 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.