# Skidoo Snowmobile (Arctic Station FPS Kit)

Free 3D model of a single seat snowmobile for an arctic FPS game, with a stowage well under a seat that lifts. Measures 1.03 by 1.42 by 3.02 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-skidoo-snowmobile-ea701cbe
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28491/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-skidoo-snowmobile-ea701cbe
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 21,908 triangles, 18,703 vertices, 11 meshes, 10 materials, 1 textures
- **Size (m):** 1.03 × 1.422 × 3.019
- **Animations:** open, close
- **File size:** 0.44 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The fast way round the station: a single track snowmobile on two steering skis, with a teal and orange cowl, a short windscreen, a headlamp, handlebars with grips and levers, a rear rack and a seat pad that lifts on its rear edge to show the stowage well and its kit bag. Dimensions 1.03 by 1.42 by 3.02 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Rigid node-transform clips open, close drive the named parts on their own pivots. There is no skinning and no skeleton; every other surface is static. Original invented archetype: it carries no maker, model or product name, and no markings, registrations or lettering. The skis, the spindles and the rubber track are static geometry: they are one rigid mesh with no steering or drive, and only the seat pad moves.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28491/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function SkidooSnowmobileArcticStationFPSKit(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28491/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28491/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28491/v1/model.glb" alt="Skidoo Snowmobile (Arctic Station FPS Kit)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28491/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28491/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-skidoo-snowmobile-ea701cbe · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.