# Sandbag Emplacement (Arctic Station FPS Kit)

Free 3D model of a stacked sandbag emplacement with a firing step, for a modern military FPS game. Measures 3.87 by 0.70 by 1.30 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-sandbag-emplacement-b6976e4c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28540/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-sandbag-emplacement-b6976e4c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic
- **Geometry:** 20,700 triangles, 14,706 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 3.872 × 0.704 × 1.299
- **Animations:** none
- **File size:** 0.39 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A four course sandbag wall with returns at both ends: fifty two individually slumped bags laid in staggered courses on a packed snow pad, with two timber rests bedded into the top course as firing steps. Dimensions 3.87 by 0.70 by 1.30 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, model or product name, and no markings, lettering or logos. Static geometry with no collision mesh: the bags are one rigid build and nothing can be moved or taken from it.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28540/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SandbagEmplacementArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28540/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28540/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28540/v1/model.glb" alt="Sandbag Emplacement (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28540/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28540/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-sandbag-emplacement-b6976e4c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.