# Rope Coil (Arctic Station FPS Kit)

Free 3D model of a coiled climbing rope with a carabiner and lashings, for an arctic station yard. Measures 0.90 by 0.23 by 0.82 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-rope-coil-4a6141bb
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28538/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-rope-coil-4a6141bb
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic
- **Geometry:** 5,440 triangles, 3,179 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 0.897 × 0.226 × 0.818
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A four turn coil of banded rope in orange and sand lying flat on the snow, its working end run out to a steel carabiner and three black lashings holding the coil together. Dimensions 0.90 by 0.23 by 0.82 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, model or product name, and no markings, lettering or logos. It is one rigid mesh: the rope does not simulate, uncoil or attach to anything.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28538/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RopeCoilArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28538/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28538/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28538/v1/model.glb" alt="Rope Coil (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28538/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28538/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-rope-coil-4a6141bb · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.