# Radar Dome on Drum Base (Arctic Station FPS Kit)

Free 3D model of a faceted radar dome on a drum base for an arctic research station, in white panel over galvanised ribs. Measures 3.70 by 5.42 by 3.70 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-radar-dome-3e793b2d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28476/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-radar-dome-3e793b2d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 6,016 triangles, 5,202 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 3.7 × 5.415 × 3.7
- **Animations:** none
- **File size:** 0.31 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The station radar: a faceted glass fibre radome on a ribbed drum base, with a bolted equipment ring, an external access ladder, a hatch cap on the crown and an obstruction light. The dish inside is enclosed and not modelled. Dimensions 3.70 by 5.42 by 3.70 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, station or product name, and no badges, lettering or logos. Nothing on it turns: the radome is a static shell and the antenna it houses is deliberately not modelled.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28476/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RadarDomeOnDrumBaseArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28476/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28476/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28476/v1/model.glb" alt="Radar Dome on Drum Base (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28476/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28476/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-radar-dome-3e793b2d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.