# Module Stair and Platform (Arctic Station FPS Kit)

Free 3D model of an external stair and landing platform for an arctic station module, in galvanised steel with open grating treads. Measures 5.78 by 5.07 by 3.42 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-module-stair-and-platform-d7f80bfc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28473/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-module-stair-and-platform-d7f80bfc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 13,932 triangles, 12,168 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 5.778 × 5.071 × 3.42
- **Animations:** none
- **File size:** 0.28 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The way up to a raised module: four legs carrying a grating landing at 4 m with handrails on three sides, and a thirteen tread stair on tubular stringers descending to the snow, every tread an open grating with an orange nosing so it sheds ice. Dimensions 5.78 by 5.07 by 3.42 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, station or product name, and no badges, lettering or logos. The landing port meets a door cap module's floor level walk port; nothing on this piece moves.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28473/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ModuleStairAndPlatformArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28473/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28473/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28473/v1/model.glb" alt="Module Stair and Platform (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28473/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28473/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-module-stair-and-platform-d7f80bfc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.