# Magnified Scope (Arctic Station FPS Kit)

Free 3D model of a rail mounted magnified rifle scope for a modern military FPS game, with turrets and a sunshade. Measures 0.07 by 0.08 by 0.43 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-magnified-scope-eda61de4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28510/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-magnified-scope-eda61de4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Modular
- **Geometry:** 3,740 triangles, 4,781 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.066 × 0.083 × 0.432
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A variable magnification telescopic sight on two rail rings: a stepped alloy tube with a coated objective and ocular, a knurled magnification collar and dioptre ring, capped windage and elevation turrets and a flat anti glare strip along the top. Dimensions 0.07 by 0.08 by 0.43 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original invented archetype: it copies no real firearm and carries no maker, model or product name, and no markings, logos or lettering. Nothing on it turns or adjusts: the rings, collars and turrets are static geometry and there is no optic, reticle or zoom behaviour.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28510/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MagnifiedScopeArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28510/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28510/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28510/v1/model.glb" alt="Magnified Scope (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28510/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28510/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-magnified-scope-eda61de4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.