# Laptop on a Case (Arctic Station FPS Kit)

Free 3D model of a rugged field laptop open on a transit case, for an arctic FPS game. Measures 0.63 by 0.44 by 0.50 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-laptop-on-case-89beffd5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28531/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-laptop-on-case-89beffd5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic
- **Geometry:** 9,056 triangles, 7,375 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.633 × 0.444 × 0.5
- **Animations:** none
- **File size:** 0.17 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The station field terminal: a rugged laptop with a sixty key board and a cold blue lit screen standing open at a working angle, sitting on the lid of a gunmetal transit case with corner protectors, its cable trailing off to one side. Dimensions 0.63 by 0.44 by 0.50 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, model or product name, and no markings, lettering or logos. The screen is an emissive surface with no readable content, and nothing on the model opens, closes or reacts.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28531/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function LaptopOnACaseArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28531/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28531/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28531/v1/model.glb" alt="Laptop on a Case (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28531/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28531/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-laptop-on-case-89beffd5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.