# Ice Tunnel Section (Arctic Station FPS Kit)

Free 3D model of a straight ice tunnel section for an arctic station, a 4 m cut bore with lights and a cable run. Measures 4.13 by 2.37 by 3.91 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-ice-tunnel-section-2b5e712d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28482/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-ice-tunnel-section-2b5e712d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 2,290 triangles, 2,275 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 4.126 × 2.368 × 3.909
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A 4 m straight of the under ice service tunnel: a hand cut arched bore in blue glacier ice with a trodden snow floor, three cold blue tunnel lights on a galvanised conduit and a cable run pinned along one haunch. Dimensions 4.13 by 2.37 by 3.91 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, station or product name, and no badges, lettering or logos. Static geometry; the bore is modelled open but carries no collision mesh.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28482/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function IceTunnelSectionArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28482/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28482/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28482/v1/model.glb" alt="Ice Tunnel Section (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28482/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28482/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-ice-tunnel-section-2b5e712d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.