# Ice Tunnel Bend (Arctic Station FPS Kit)

Free 3D model of a right angle ice tunnel bend for an arctic station service tunnel, cut in blue glacier ice. Measures 3.82 by 2.37 by 3.82 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-ice-tunnel-bend-51b13ee8
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28483/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-ice-tunnel-bend-51b13ee8
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 820 triangles, 797 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 3.822 × 2.37 × 3.818
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The corner of the under ice service tunnel: two arched bores meeting at a right angle in blue glacier ice, with a trodden snow floor, a corner light and the conduit carried round the turn on its brackets. Dimensions 3.82 by 2.37 by 3.82 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, station or product name, and no badges, lettering or logos. Static geometry with no collision mesh.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28483/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function IceTunnelBendArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28483/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28483/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28483/v1/model.glb" alt="Ice Tunnel Bend (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28483/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28483/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-ice-tunnel-bend-51b13ee8 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.