# Ice Core Sample Rack (Arctic Station FPS Kit)

Free 3D model of a galvanised sample rack holding ice cores in split tubes, for a polar research station. Measures 1.50 by 1.53 by 0.47 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-ice-core-sample-rack-e850db4e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28535/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-ice-core-sample-rack-e850db4e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic
- **Geometry:** 15,348 triangles, 12,450 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 1.5 × 1.535 × 0.47
- **Animations:** none
- **File size:** 0.48 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Where the science is kept: a four shelf galvanised rack with open grating decks and cross braced ends, holding twelve ice cores lying in split white liner tubes on the lower three shelves, each with a plain orange tag block at its end. Dimensions 1.50 by 1.53 by 0.47 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, model or product name, and no markings, lettering or logos. The tags carry no lettering. The cores are part of the rack mesh and do not lift out.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28535/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function IceCoreSampleRackArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28535/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28535/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28535/v1/model.glb" alt="Ice Core Sample Rack (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28535/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28535/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-ice-core-sample-rack-e850db4e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.