# Heater Unit (Arctic Station FPS Kit)

Free 3D model of a portable forced air heater unit for an arctic station, with a louvred front and a flue. Measures 1.53 by 1.68 by 1.10 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-heater-unit-b10cd239
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28534/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-heater-unit-b10cd239
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic
- **Geometry:** 6,640 triangles, 5,605 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 1.529 × 1.68 × 1.101
- **Animations:** none
- **File size:** 0.14 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Portable heat for the yard: an orange cased forced air unit with a louvred discharge front, a caged fan and guard on the back, a control panel with a lit display and three knurled dials, an insulated flue stack, a fuel line to the ground and lifting handles on both sides. Dimensions 1.53 by 1.68 by 1.10 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, model or product name, and no markings, lettering or logos. The fan does not turn: it is one rigid mesh, with no heat, particle or interaction behaviour.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28534/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HeaterUnitArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28534/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28534/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28534/v1/model.glb" alt="Heater Unit (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28534/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28534/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-heater-unit-b10cd239 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.