# Habitat Module Corner (Arctic Station FPS Kit)

Free 3D model of a modular arctic research station habitat module for an FPS game, a 4 m bay with docking collars and a snow capped roof. Measures 4.00 by 2.89 by 4.00 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-habitat-module-corner-be11fee0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28471/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-habitat-module-corner-be11fee0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 17,700 triangles, 15,758 vertices, 8 meshes, 8 materials, 2 textures
- **Size (m):** 4 × 2.892 × 4
- **Animations:** none
- **File size:** 0.55 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Corner habitat module that turns the station run through ninety degrees: docking collars on one end face and one side face, closed insulated cladding on the other two, with the same floor pan, grating and roof cap as the straight bay. Dimensions 4.00 by 2.89 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, station or product name, and no badges, lettering or logos.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28471/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HabitatModuleCornerArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28471/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28471/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28471/v1/model.glb" alt="Habitat Module Corner (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28471/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28471/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-habitat-module-corner-be11fee0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.