# Grenade Launcher (Arctic Station FPS Kit)

Free 3D model of a grenade launcher for a modern military FPS game, an invented archetype with working named parts. Measures 0.15 by 0.29 by 0.69 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-grenade-launcher-f749c4b6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28508/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-grenade-launcher-f749c4b6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Animated
- **Geometry:** 39,096 triangles, 29,194 vertices, 7 meshes, 3 materials, 0 textures
- **Size (m):** 0.153 × 0.292 × 0.688
- **Animations:** magazine-open, magazine-close, bolt-open, bolt-close
- **File size:** 0.68 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Shoulder fired low velocity grenade launcher: a wide smooth bore over a boxy receiver, a quadrant leaf sight on the rail, a six round box magazine of practice rounds, a slotted handguard and a folding wire stock. Dimensions 0.15 by 0.29 by 0.69 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Rigid node-transform clips magazine-open, magazine-close, bolt-open, bolt-close drive the named parts on their own pivots. There is no skinning and no skeleton; every other surface is static. Original invented archetype: it copies no real firearm and carries no maker, model or product name, and no markings, logos or lettering. The bore is a modelled recess and fires nothing; there is no muzzle flash, projectile, recoil, ammunition count or damage data. The magazine, the action and the stock or bipod where fitted are the only moving parts; the barrel, the handguard, the sights and the sling loops are static. It stands at y = 0 on the parts it would really rest on.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28508/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function GrenadeLauncherArcticStationFPSKit(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28508/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28508/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28508/v1/model.glb" alt="Grenade Launcher (Arctic Station FPS Kit)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28508/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28508/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-grenade-launcher-f749c4b6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.