# Floodlight Mast (Arctic Station FPS Kit)

Free 3D model of a twin head floodlight on a mast with a warm emissive lens, for an arctic station yard. Measures 1.08 by 3.72 by 0.90 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-floodlight-mast-cd2f4ecf
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28533/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-floodlight-mast-cd2f4ecf
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic
- **Geometry:** 2,824 triangles, 2,881 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 1.08 × 3.715 × 0.9
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Yard lighting: a galvanised mast on a bolted base plate with two knee braces, carrying two rectangular flood heads on a cross beam with warm emissive lenses and hoop guards, fed by a cable from an orange ballast box at the foot. Dimensions 1.08 by 3.72 by 0.90 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, model or product name, and no markings, lettering or logos. The lenses are emissive surfaces, not light sources: they cast nothing, and the heads do not aim or switch.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28533/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function FloodlightMastArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28533/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28533/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28533/v1/model.glb" alt="Floodlight Mast (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28533/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28533/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-floodlight-mast-cd2f4ecf · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.