# Flagpole with a Torn Flag (Arctic Station FPS Kit)

Free 3D model of a guyed flagpole with a wind torn plain flag for an arctic station yard. Measures 2.68 by 5.43 by 1.41 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-flagpole-torn-flag-a8bea4dc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28490/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-flagpole-torn-flag-a8bea4dc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 1,320 triangles, 1,207 vertices, 6 meshes, 6 materials, 1 textures
- **Size (m):** 2.683 × 5.43 × 1.414
- **Animations:** idle
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The yard marker: a 5.2 m tapered galvanised pole on a bolted base plate under drifted snow, guyed by four wires, with a plain safety orange flag on a canvas hoist band, its free edge torn ragged by the wind. Dimensions 2.68 by 5.43 by 1.41 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Rigid node-transform clips idle drive the named parts on their own pivots. There is no skinning and no skeleton; every other surface is static. Original design: it carries no maker, station or product name, and no badges, lettering or logos. The flag is plain cloth carrying no emblem, badge or lettering. Only the flag node moves; the pole, the guys and the base are static.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28490/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function FlagpoleWithATornFlagArcticStationFPSKit(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28490/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28490/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28490/v1/model.glb" alt="Flagpole with a Torn Flag (Arctic Station FPS Kit)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28490/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28490/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-flagpole-torn-flag-a8bea4dc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.