# Extended Magazine (Arctic Station FPS Kit)

Free 3D model of an extended curved rifle magazine standing on its floor plate, for a modern military FPS game. Measures 0.10 by 0.27 by 0.08 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-extended-magazine-bbdd7243
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28514/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-extended-magazine-bbdd7243
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic
- **Geometry:** 5,788 triangles, 4,607 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 0.101 × 0.269 × 0.084
- **Animations:** none
- **File size:** 0.12 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A long curved box magazine standing on its extended floor plate: a ribbed polymer body with witness ribs down the spine, a steel feed lip block with four brass rounds started into it and an orange follower tab at the base. Dimensions 0.10 by 0.27 by 0.08 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original invented archetype: it copies no real firearm and carries no maker, model or product name, and no markings, logos or lettering. It is one rigid part: it does not fit into the weapons as a working node, and there is no ammunition count or reload behaviour.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28514/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ExtendedMagazineArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28514/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28514/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28514/v1/model.glb" alt="Extended Magazine (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28514/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28514/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-extended-magazine-bbdd7243 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.