# Crashed Transport Tail (Arctic Station FPS Kit)

Free 3D model of the broken tail section of a twin engine transport aircraft, drifted over in arctic snow. Measures 5.54 by 5.14 by 8.93 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-crashed-transport-tail-fc151ecd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28495/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-crashed-transport-tail-fc151ecd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 27,496 triangles, 20,960 vertices, 6 meshes, 6 materials, 2 textures
- **Size (m):** 5.542 × 5.14 × 8.925
- **Animations:** none
- **File size:** 0.67 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The rear half of the same wreck: a tapering fuselage torn open where it parted, a tall fin with an orange rudder, both tailplanes still attached, a rear loading ramp dropped onto the snow with its jacks hanging, scattered airframe ribs across the ground and a drift built up along the leeward side. Dimensions 5.54 by 5.14 by 8.93 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original invented archetype: it carries no maker, model or product name, and no markings, registrations or lettering. Nothing on this section moves: the ramp is modelled in its dropped position and the whole wreck is one rigid mesh. It pairs with the nose section to make one aircraft.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28495/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CrashedTransportTailArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28495/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28495/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28495/v1/model.glb" alt="Crashed Transport Tail (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28495/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28495/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-crashed-transport-tail-fc151ecd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.