# Corridor Tube Section (Arctic Station FPS Kit)

Free 3D model of an insulated arctic station corridor tube, a 4 m linking section on skids with bolted end collars. Measures 4.00 by 2.68 by 2.54 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-corridor-tube-55188e07
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28474/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-corridor-tube-55188e07
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Kit / Set, Modular
- **Geometry:** 10,244 triangles, 10,539 vertices, 7 meshes, 7 materials, 2 textures
- **Size (m):** 4 × 2.681 × 2.54
- **Animations:** none
- **File size:** 0.41 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The link between two habitat modules: a 2.1 m insulated tube on external hoop ribs, carried clear of the snow on two skid feet, with a walk grating and a line of cold blue marker lights inside and a bolted collar at each end. Dimensions 4.00 by 2.68 by 2.54 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, station or product name, and no badges, lettering or logos. Nothing on this section moves. The floor port under the skids meets a stilt set's deck, so a run can be carried above the drift line.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28474/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CorridorTubeSectionArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28474/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28474/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28474/v1/model.glb" alt="Corridor Tube Section (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28474/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28474/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-corridor-tube-55188e07 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.