# Comms Mast with Dishes (Arctic Station FPS Kit)

Free 3D model of a guyed lattice communications mast with dishes for a polar research station, in galvanised steel. Measures 5.71 by 9.90 by 5.05 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-comms-mast-e5bdd155
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28477/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-comms-mast-e5bdd155
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 9,530 triangles, 7,787 vertices, 6 meshes, 6 materials, 2 textures
- **Size (m):** 5.708 × 9.903 × 5.052
- **Animations:** none
- **File size:** 0.37 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The station link to the outside world: an 8 m triangular lattice mast on a bolted base plate, guyed to three ground anchors, carrying two white dishes and an orange one on their own mounts, a pair of whip aerials and a red obstruction light, with a climbing ladder up one face. Dimensions 5.71 by 9.90 by 5.05 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original design: it carries no maker, station or product name, and no badges, lettering or logos. The dishes are fixed at their set bearings: nothing on the mast rotates or moves.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28477/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CommsMastWithDishesArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28477/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28477/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28477/v1/model.glb" alt="Comms Mast with Dishes (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28477/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28477/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-comms-mast-e5bdd155 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.