# Angled Foregrip (Arctic Station FPS Kit)

Free 3D model of a rail mounted angled foregrip for a modern military FPS game, in textured black polymer. Measures 0.04 by 0.11 by 0.09 m.

- **URL:** https://3dassets.dev/assets/arctic-station-fps-kit-angled-foregrip-4229f264
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/28512/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/arctic-station-fps-kit-angled-foregrip-4229f264
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Modern, Realistic, Modular
- **Geometry:** 3,256 triangles, 2,447 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.036 × 0.11 × 0.093
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A raked polymer foregrip on a two bolt rail clamp, with six moulded grip ridges down the front face and a steel sling loop at the toe, for the support hand on a carbine handguard. Dimensions 0.04 by 0.11 by 0.09 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Wind blown snow, packed track snow, blue glacier ice, dark teal and safety orange station cladding, off white insulated panel, galvanised steel, gunmetal, black polymer, white and grey and teal cold weather cloth, warm window glow and cold blue marker light. Static geometry; no rig, skeleton, animation, collision or navigation data. Original invented archetype: it copies no real firearm and carries no maker, model or product name, and no markings, logos or lettering. It is one rigid part with nothing that folds or adjusts.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28512/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AngledForegripArcticStationFPSKit(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28512/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/28512/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/28512/v1/model.glb" alt="Angled Foregrip (Arctic Station FPS Kit)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28512/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/28512/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/arctic-station-fps-kit-angled-foregrip-4229f264 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.