# Straight cleated belt conveyor (Animated Mechanisms Kit)

Four metre horizontal belt conveyor on braced legs with side skirts, a tail feed skirt, a hooded head chute, a drive motor and gearbox, and eight cleats that loop seamlessly.

- **URL:** https://3dassets.dev/assets/animated-mechanisms-kit-belt-conveyor-straight-0805e641
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/24608/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/animated-mechanisms-kit-belt-conveyor-straight-0805e641
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Low Poly, Animated, Interior, Exterior
- **Geometry:** 1,256 triangles, 3,768 vertices, 7 meshes, 6 materials, 0 textures
- **Size (m):** 1.53 × 1.46 × 5.045
- **Animations:** idle
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A 0.66 m wide belt runs between two drums at 0.85 m on a channel frame with painted skirt boards, carried on four legs with cross bracing and foot plates. The tail skirt and head hood each cover one cleat pitch so the repeating cleats reset out of sight. Overall size 1.53 x 1.46 x 5.05 m in metres, +Y up, +Z forward, resting on y=0. Node `cleats` translates one 0.55 m cleat pitch along Z, so the loop repeats exactly. Clips: `idle` drives the cleats one pitch along the belt over 1.4 s and repeats seamlessly. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24608/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function StraightCleatedBeltConveyorAnimatedMechanismsKit(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/24608/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/24608/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/24608/v1/model.glb" alt="Straight cleated belt conveyor (Animated Mechanisms Kit)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24608/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/24608/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/animated-mechanisms-kit-belt-conveyor-straight-0805e641 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.