# Terrace Wall Low (Andean Terraces and Stone Village)

A 0.80 m agricultural terrace module, 4 m of coursed and battered stone retaining wall with the tilled bed and its ploughed furrows behind it. Modules lay end to end along their side ports to make a terrace row of any length.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-terrace-wall-low-0ef499ef
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38219/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-terrace-wall-low-0ef499ef
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Historical, Low Poly, Exterior, Modular
- **Geometry:** 144 triangles, 432 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 4.02 × 0.9 × 4
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 0.80 m agricultural terrace module, 4 m of coursed and battered stone retaining wall with the tilled bed and its ploughed furrows behind it. Modules lay end to end along their side ports to make a terrace row of any length. Overall 4.020 x 0.900 x 4.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. The bed surface is 0.80 m above the module base, so the next row up stands straight on it; set each row back 3.6 m rather than the full 4 m so its leading edge overlaps the bed in front and buries the joint. Connectors: start (terrace-low), end (terrace-low). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38219/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TerraceWallLowAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38219/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38219/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38219/v1/model.glb" alt="Terrace Wall Low (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38219/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38219/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-terrace-wall-low-0ef499ef · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.