# Terrace Flying Steps (Andean Terraces and Stone Village)

A 2.00 m terrace module with a flight of flying steps: six slabs cantilevered out of the coursed wall face, climbing from the lower bed to the upper one without breaking the wall. Lays in a high terrace row on the same side ports.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-terrace-flying-steps-2930f6d6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38223/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-terrace-flying-steps-2930f6d6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Historical, Low Poly, Exterior, Modular
- **Geometry:** 336 triangles, 1,008 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 4.02 × 2.26 × 4.43
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.00 m terrace module with a flight of flying steps: six slabs cantilevered out of the coursed wall face, climbing from the lower bed to the upper one without breaking the wall. Lays in a high terrace row on the same side ports. Overall 4.020 x 2.260 x 4.430 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. The bed surface is 2.00 m above the module base, so the next row up stands straight on it; set each row back 3.6 m rather than the full 4 m so its leading edge overlaps the bed in front and buries the joint. Connectors: start (terrace-high), end (terrace-high). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38223/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TerraceFlyingStepsAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38223/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38223/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38223/v1/model.glb" alt="Terrace Flying Steps (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38223/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38223/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-terrace-flying-steps-2930f6d6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.