# Terrace Corner (Andean Terraces and Stone Village)

A 2.00 m terrace corner module: the coursed retaining wall turns through a right angle, with the tilled bed filling the quarter behind it. Its east port carries on a high terrace row and its return face closes the end of a row.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-terrace-corner-cd71b934
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38218/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-terrace-corner-cd71b934
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Historical, Low Poly, Exterior, Modular
- **Geometry:** 504 triangles, 1,512 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 4.02 × 2.1 × 4
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.00 m terrace corner module: the coursed retaining wall turns through a right angle, with the tilled bed filling the quarter behind it. Its east port carries on a high terrace row and its return face closes the end of a row. Overall 4.020 x 2.100 x 4.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. The bed surface is 2.00 m above the module base, so the next row up stands straight on it; set each row back 3.6 m rather than the full 4 m so its leading edge overlaps the bed in front and buries the joint. Connectors: east (terrace-high), north (terrace-high-return). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38218/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TerraceCornerAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38218/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38218/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38218/v1/model.glb" alt="Terrace Corner (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38218/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38218/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-terrace-corner-cd71b934 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.