# Switchback Ramp (Andean Terraces and Stone Village)

A switchback stair that climbs 2 m from the valley floor to the first terrace bed in two flights around a landing, with a drystone parapet on the open side. 8 m long, 3 m deep.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-switchback-ramp-f69f2502
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38240/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-switchback-ramp-f69f2502
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Historical, Low Poly, Exterior
- **Geometry:** 504 triangles, 1,512 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 9.791 × 2 × 3.314
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A switchback stair that climbs 2 m from the valley floor to the first terrace bed in two flights around a landing, with a drystone parapet on the open side. 8 m long, 3 m deep. Overall 9.791 x 2.000 x 3.313 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. The top step is 2.00 m above the base, which is the lift of one high terrace module; set the high end against the terrace wall so the flight arrives on the bed. Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38240/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SwitchbackRampAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38240/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38240/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38240/v1/model.glb" alt="Switchback Ramp (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38240/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38240/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-switchback-ramp-f69f2502 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.