# Stone Wall Module (Andean Terraces and Stone Village)

A 4 m module of drystone field wall 1.25 m high with a capping course, tapering as it rises. Modules lay end to end on their ports to fence a plot or line a path.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-stone-wall-module-9068686d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38243/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-stone-wall-module-9068686d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Low Poly, Exterior, Modular
- **Geometry:** 300 triangles, 900 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 4.043 × 1.24 × 0.629
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m module of drystone field wall 1.25 m high with a capping course, tapering as it rises. Modules lay end to end on their ports to fence a plot or line a path. Overall 4.043 x 1.240 x 0.629 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (wall), end (wall). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38243/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StoneWallModuleAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38243/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38243/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38243/v1/model.glb" alt="Stone Wall Module (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38243/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38243/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-stone-wall-module-9068686d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.