# Stone Hearth (Andean Terraces and Stone Village)

An open cooking hearth: a ring of set stones round an ash bed with the fuel laid in it and a clay pot standing on two supports. Fire and smoke are not modelled, because neither can be driven by a rigid node transform.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-stone-hearth-3bc02efa
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38272/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-stone-hearth-3bc02efa
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Low Poly, Exterior
- **Geometry:** 346 triangles, 1,038 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 1.382 × 0.756 × 1.409
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

An open cooking hearth: a ring of set stones round an ash bed with the fuel laid in it and a clay pot standing on two supports. Fire and smoke are not modelled, because neither can be driven by a rigid node transform. Overall 1.382 x 0.756 x 1.409 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38272/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StoneHearthAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38272/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38272/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38272/v1/model.glb" alt="Stone Hearth (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38272/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38272/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-stone-hearth-3bc02efa · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.