# Stone Corral Wall (Andean Terraces and Stone Village)

A 3 m bay of heavy corral walling 1.4 m high, with its end ports turned 22.5 degrees each so eight bays close into a round pen about 8 m across. Empty: this pack has no animals.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-stone-corral-wall-4c6d383e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38254/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-stone-corral-wall-4c6d383e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Historical, Low Poly, Exterior, Modular
- **Geometry:** 264 triangles, 792 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 3.103 × 1.39 × 0.806
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 3 m bay of heavy corral walling 1.4 m high, with its end ports turned 22.5 degrees each so eight bays close into a round pen about 8 m across. Empty: this pack has no animals. Overall 3.103 x 1.390 x 0.806 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Attach bay to bay start to end and each one turns 45 degrees, so eight of them make a closed octagonal corral. Connectors: start (corral), end (corral). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38254/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StoneCorralWallAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38254/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38254/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38254/v1/model.glb" alt="Stone Corral Wall (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38254/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38254/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-stone-corral-wall-4c6d383e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.