# Scree Slope (Andean Terraces and Stone Village)

A 4 m module of loose scree: the hillside rises from ground level at the front to 2.4 m at the back, with broken stone lying down the slope. Modules sit behind the top terrace row to carry the ground on up the mountain.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-scree-slope-fba0a921
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38228/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-scree-slope-fba0a921
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Historical, Low Poly, Exterior, Modular
- **Geometry:** 204 triangles, 612 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 4.031 × 2.426 × 4
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m module of loose scree: the hillside rises from ground level at the front to 2.4 m at the back, with broken stone lying down the slope. Modules sit behind the top terrace row to carry the ground on up the mountain. Overall 4.031 x 2.425 x 4.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38228/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ScreeSlopeAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38228/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38228/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38228/v1/model.glb" alt="Scree Slope (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38228/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38228/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-scree-slope-fba0a921 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.