# Pack Marker Post (Andean Terraces and Stone Village)

A marker post for a pack route: a timber post on a stacked stone base with a cross head and three woven cloth tags. 2.2 m tall. No animals are included anywhere in this pack.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-pack-marker-post-37ce035c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38247/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-pack-marker-post-37ce035c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Low Poly, Exterior
- **Geometry:** 136 triangles, 408 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 0.944 × 2.45 × 0.944
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A marker post for a pack route: a timber post on a stacked stone base with a cross head and three woven cloth tags. 2.2 m tall. No animals are included anywhere in this pack. Overall 0.944 x 2.450 x 0.944 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38247/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PackMarkerPostAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38247/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38247/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38247/v1/model.glb" alt="Pack Marker Post (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38247/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38247/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-pack-marker-post-37ce035c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.