# Mountain Ground Module (Andean Terraces and Stone Village)

A 4 m square of highland ground: a 240 mm slab of earth under low turf hummocks and loose surface stones. Tiles butt edge to edge on their four ports to make the valley floor a terrace row stands on.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-mountain-ground-modu-d88495d5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38226/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-mountain-ground-modu-d88495d5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Historical, Low Poly, Exterior, Modular
- **Geometry:** 144 triangles, 432 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 4.188 × 0.424 × 4.056
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m square of highland ground: a 240 mm slab of earth under low turf hummocks and loose surface stones. Tiles butt edge to edge on their four ports to make the valley floor a terrace row stands on. Overall 4.188 x 0.424 x 4.056 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. The walking surface is 240 mm above the module base, so anything standing on it is placed at that height. Connectors: north (ground), south (ground), west (ground), east (ground). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38226/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MountainGroundModuleAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38226/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38226/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38226/v1/model.glb" alt="Mountain Ground Module (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38226/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38226/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-mountain-ground-modu-d88495d5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.