# Mountain Ground Module Dry (Andean Terraces and Stone Village)

The same 4 m ground tile in the dry tone of the high plain, with the turf hummocks turned to bare earth. Tiles with the standard module on the same ports, so the valley floor can be mottled rather than uniform.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-mountain-ground-modu-138e0113
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38227/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-mountain-ground-modu-138e0113
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Historical, Low Poly, Exterior, Modular
- **Geometry:** 144 triangles, 432 vertices, 3 meshes, 2 materials, 1 textures
- **Size (m):** 4.188 × 0.424 × 4.056
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same 4 m ground tile in the dry tone of the high plain, with the turf hummocks turned to bare earth. Tiles with the standard module on the same ports, so the valley floor can be mottled rather than uniform. Overall 4.188 x 0.424 x 4.056 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. The walking surface is 240 mm above the module base, so anything standing on it is placed at that height. Cosmetic colour variant of mountain-ground-module; the geometry is unchanged. Connectors: north (ground), south (ground), west (ground), east (ground). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38227/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MountainGroundModuleDryAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38227/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38227/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38227/v1/model.glb" alt="Mountain Ground Module Dry (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38227/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38227/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-mountain-ground-modu-138e0113 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.