# Irrigation Channel Run (Andean Terraces and Stone Village)

A 4 m run of stone lined irrigation channel, 780 mm wide over the kerbs, with still water in it. Runs lay end to end on their ports along the foot of a terrace row.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-irrigation-channel-r-6d315849
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38235/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-irrigation-channel-r-6d315849
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Historical, Low Poly, Exterior, Modular
- **Geometry:** 120 triangles, 360 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 4 × 0.38 × 0.78
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m run of stone lined irrigation channel, 780 mm wide over the kerbs, with still water in it. Runs lay end to end on their ports along the foot of a terrace row. Overall 4.000 x 0.380 x 0.780 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. The water surface is modelled as a flat plate and never moves. Connectors: start (channel), end (channel). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38235/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function IrrigationChannelRunAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38235/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38235/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38235/v1/model.glb" alt="Irrigation Channel Run (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38235/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38235/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-irrigation-channel-r-6d315849 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.