# Grinding Stone (Andean Terraces and Stone Village)

A rocker grinding stone: a dished bed stone on a block base with the curved muller resting in it and the ground meal beside it. The muller rocks; nothing else moves.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-grinding-stone-1ca5c43d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38274/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-grinding-stone-1ca5c43d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Historical, Low Poly, Interior, Animated
- **Geometry:** 208 triangles, 624 vertices, 4 meshes, 3 materials, 2 textures
- **Size (m):** 1.4 × 0.91 × 1.1
- **Animations:** rock
- **File size:** 0.03 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A rocker grinding stone: a dished bed stone on a block base with the curved muller resting in it and the ground meal beside it. The muller rocks; nothing else moves. Overall 1.400 x 0.910 x 1.100 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: muller, the rocking upper stone. Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Rigid node-transform clips: rock. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38274/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function GrindingStoneAndeanTerracesAndStoneVillage(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38274/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38274/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38274/v1/model.glb" alt="Grinding Stone (Andean Terraces and Stone Village)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38274/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38274/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-grinding-stone-1ca5c43d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.