# Gorge Edge Module (Andean Terraces and Stone Village)

A 4 m module of the lip of a gorge: turfed ground on top of a 1.8 m stone cliff that breaks away on the front face. Place it 1.8 m below the valley floor tiles it continues, so its ledge lines up with them, and face the cliff into the gorge.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-gorge-edge-module-21c58915
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38230/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-gorge-edge-module-21c58915
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Historical, Low Poly, Exterior, Modular
- **Geometry:** 156 triangles, 468 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 4.082 × 2.28 × 4.506
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 4 m module of the lip of a gorge: turfed ground on top of a 1.8 m stone cliff that breaks away on the front face. Place it 1.8 m below the valley floor tiles it continues, so its ledge lines up with them, and face the cliff into the gorge. Overall 4.082 x 2.280 x 4.506 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. The ledge surface is 2.04 m above the module base and the cliff drops from it on the +Z face. Connectors: inland (ledge), west (ledge), east (ledge). Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38230/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GorgeEdgeModuleAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38230/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38230/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38230/v1/model.glb" alt="Gorge Edge Module (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38230/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38230/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-gorge-edge-module-21c58915 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.