# Carved Stone Block (Andean Terraces and Stone Village)

A carved block of dressed stone 2 m long, with an abstract stepped fret worked in relief on both long faces and a plain capping slab. The pattern is invented geometry, not a copy of any real symbol or script.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-carved-stone-block-e1aba39d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38257/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-carved-stone-block-e1aba39d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Low Poly, Exterior
- **Geometry:** 396 triangles, 1,188 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 2.05 × 1.06 × 1.1
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A carved block of dressed stone 2 m long, with an abstract stepped fret worked in relief on both long faces and a plain capping slab. The pattern is invented geometry, not a copy of any real symbol or script. Overall 2.050 x 1.060 x 1.100 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38257/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CarvedStoneBlockAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38257/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38257/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38257/v1/model.glb" alt="Carved Stone Block (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38257/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38257/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-carved-stone-block-e1aba39d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.