# Bridge Stone Anchor (Andean Terraces and Stone Village)

The stone anchor a rope bridge is tied to: a coursed masonry block 2.3 m across with two timber posts, a head beam and the tied off cables. One stands at each end of the bridge.

- **URL:** https://3dassets.dev/assets/andean-terraces-and-stone-village-bridge-stone-anchor-14c62f39
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/38244/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/andean-terraces-and-stone-village-bridge-stone-anchor-14c62f39
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Historical, Low Poly, Exterior
- **Geometry:** 276 triangles, 828 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 2.3 × 2.96 × 1.634
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The stone anchor a rope bridge is tied to: a coursed masonry block 2.3 m across with two timber posts, a head beam and the tied off cables. One stands at each end of the bridge. Overall 2.300 x 2.960 x 1.634 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38244/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BridgeStoneAnchorAndeanTerracesAndStoneVillage(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38244/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/38244/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/38244/v1/model.glb" alt="Bridge Stone Anchor (Andean Terraces and Stone Village)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38244/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/38244/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/andean-terraces-and-stone-village-bridge-stone-anchor-14c62f39 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.