# Raised Bed, Planted (Allotments and Community Garden)

A 2.4 x 1.2 m timber raised bed 34 cm high on four corner posts, filled with soil and planted with three rows of leaf crops. Run ports on both ends, so beds lay end to end down a plot.

- **URL:** https://3dassets.dev/assets/allotments-and-community-garden-raised-bed-planted-cae41071
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35132/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/allotments-and-community-garden-raised-bed-planted-cae41071
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Modern, Stylized, Modular, Exterior
- **Geometry:** 360 triangles, 1,080 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 2.4 × 0.552 × 1.2
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A 2.4 x 1.2 m timber raised bed 34 cm high on four corner posts, filled with soil and planted with three rows of leaf crops. Run ports on both ends, so beds lay end to end down a plot. Overall 2.400 x 0.552 x 1.200 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (bed), end (bed). Allotments and Community Garden / allotment-lp-v1: faceted earth, turf and crop greens, sawn timber, galvanised steel, pale glazing and a terracotta accent, with embedded procedural timber and soil maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35132/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RaisedBedPlantedAllotmentsAndCommunityGarden(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35132/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35132/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35132/v1/model.glb" alt="Raised Bed, Planted (Allotments and Community Garden)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35132/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35132/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/allotments-and-community-garden-raised-bed-planted-cae41071 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.