# Stand Turnaround (Airport Terminal and Ground Operations)

A 40 by 32 metre aircraft stand paved on the 8 m apron grid, with the ground support fleet arranged in the positions it takes for a turnaround around an empty stand. The jet bridge is extended across the stand toward open air, air stairs stand at the rear position, a belt...

- **URL:** https://3dassets.dev/assets/airport-terminal-and-ground-operations-stand-turnaroun-1d24d5d4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/26094/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/airport-terminal-and-ground-operations-stand-turnaroun-1d24d5d4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Stylized, Kit / Set
- **Geometry:** 24,712 triangles, 54,947 vertices, 272 meshes, 8 materials, 0 textures
- **Size (m):** 46.805 × 12.26 × 41.58
- **Animations:** none
- **File size:** 0.89 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A 40 by 32 metre aircraft stand paved on the 8 m apron grid, with the ground support fleet arranged in the positions it takes for a turnaround around an empty stand. The jet bridge is extended across the stand toward open air, air stairs stand at the rear position, a belt loader and catering truck are drawn up on the service side, and the fuel bowser, ground power unit, air start unit, baggage train, container dolly and apron bus wait in the equipment areas. Chocks, cones, marshalling wands and a stand guidance display mark the stand; floodlight masts, a jet blast fence and a taxiway sign close the boundary. No aircraft is modelled: the stand is deliberately empty.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26094/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StandTurnaroundAirportTerminalAndGroundOperations(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/26094/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/26094/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/26094/v1/model.glb" alt="Stand Turnaround (Airport Terminal and Ground Operations)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/26094/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/26094/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/airport-terminal-and-ground-operations-stand-turnaroun-1d24d5d4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.