# Pushback Tug (Airport Terminal and Ground Operations)

Conventional aircraft pushback tug: a heavy low ballasted body with a chevron nose bumper, a raised glazed cab with roof lamps and a beacon, mirror arms, tow hitches at both ends and four wide road wheels on named nodes.

- **URL:** https://3dassets.dev/assets/airport-terminal-and-ground-operations-pushback-tug-92c14e4b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/26063/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/airport-terminal-and-ground-operations-pushback-tug-92c14e4b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 1,320 triangles, 3,960 vertices, 14 meshes, 6 materials, 0 textures
- **Size (m):** 2.76 × 2.53 × 5.32
- **Animations:** wheel-roll
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Conventional aircraft pushback tug: a heavy low ballasted body with a chevron nose bumper, a raised glazed cab with roof lamps and a beacon, mirror arms, tow hitches at both ends and four wide road wheels on named nodes. Original generic design with no operator identity, insignia, lettering or livery. The nose deck is left clear for the towbar. Dimensions 2.76 x 2.53 x 5.32 m (X x Y x Z). Origin at the footprint centre on the ground, the working nose toward +Z. Wheels are named nodes with axle-centre pivots. Metres, +Y up, +Z front. Named pivot nodes: wheel-front-right at [1.140, 0.500, 1.410]; wheel-front-right-steel at [1.140, 0.500, 1.410]; wheel-front-left at [-1.140, 0.500, 1.410]; wheel-front-left-steel at [-1.140, 0.500, 1.410]; wheel-rear-right at [1.140, 0.500, -1.390]; wheel-rear-right-steel at [1.140, 0.500, -1.390]; wheel-rear-left at [-1.140, 0.500, -1.390]; wheel-rear-left-steel at [-1.140, 0.500, -1.390]. Airside stylized palette of eight flat colours, no textures required. Rigid node-transform clips: wheel-roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26063/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function PushbackTugAirportTerminalAndGroundOperations(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/26063/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/26063/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/26063/v1/model.glb" alt="Pushback Tug (Airport Terminal and Ground Operations)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/26063/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/26063/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/airport-terminal-and-ground-operations-pushback-tug-92c14e4b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.