# Catering Truck (Airport Terminal and Ground Operations)

High lift catering truck: a three axle chassis with a glazed cab, a four leg scissor stack on a named pivot and an insulated box body on a named node, raised to door height with a front loading platform, roller door opening and safety rails.

- **URL:** https://3dassets.dev/assets/airport-terminal-and-ground-operations-catering-truck-5050d392
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/26066/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/airport-terminal-and-ground-operations-catering-truck-5050d392
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 1,848 triangles, 5,544 vertices, 25 meshes, 7 materials, 0 textures
- **Size (m):** 2.56 × 6.061 × 7.4
- **Animations:** open, close, wheel-roll
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

High lift catering truck: a three axle chassis with a glazed cab, a four leg scissor stack on a named pivot and an insulated box body on a named node, raised to door height with a front loading platform, roller door opening and safety rails. Original generic design with no operator identity or livery. The body is posed at full lift reaching toward open air. Dimensions 2.56 x 6.06 x 7.40 m (X x Y x Z). Origin at the footprint centre on the ground, the cab and platform toward +Z. Wheels, scissor and body are named nodes. Metres, +Y up, +Z front. Named pivot nodes: scissor at [0.000, 1.180, -0.600]; scissor-charcoal at [0.000, 1.180, -0.600]; body at [0.000, 3.580, -0.600]; body-shell at [0.000, 3.580, -0.600]; body-navy at [0.000, 3.580, -0.600]; body-steel at [0.000, 3.580, -0.600]; body-amber at [0.000, 3.580, -0.600]; wheel-front-right at [1.060, 0.460, 2.400]; wheel-front-right-steel at [1.060, 0.460, 2.400]; wheel-front-left at [-1.060, 0.460, 2.400]; wheel-front-left-steel at [-1.060, 0.460, 2.400]; wheel-rear-right at [1.060, 0.460, -1.700]; wheel-rear-right-steel at [1.060, 0.460, -1.700]; wheel-rear-left at [-1.060, 0.460, -1.700]; wheel-rear-left-steel at [-1.060, 0.460, -1.700]; wheel-tag-right at [1.060, 0.460, -2.800]; wheel-tag-right-steel at [1.060, 0.460, -2.800]; wheel-tag-left at [-1.060, 0.460, -2.800]; wheel-tag-left-steel at [-1.060, 0.460, -2.800]. Airside stylized palette of eight flat colours, no textures required. Rigid node-transform clips: open, close and wheel-roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26066/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CateringTruckAirportTerminalAndGroundOperations(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/26066/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/26066/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/26066/v1/model.glb" alt="Catering Truck (Airport Terminal and Ground Operations)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/26066/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/26066/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/airport-terminal-and-ground-operations-catering-truck-5050d392 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.