# Runway Threshold Module (Aircraft Fleet and Airfield)

The runway threshold module: piano key markings across the full width and a bar of green threshold lights, on the same 30 by 10 metre grid as the runway slab.. Premium CC0 aircraft and airfield game asset.

- **URL:** https://3dassets.dev/assets/aircraft-fleet-and-airfield-runway-threshold-8a8c0940
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32814/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/aircraft-fleet-and-airfield-runway-threshold-8a8c0940
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Exterior, Modular
- **Geometry:** 1,100 triangles, 2,484 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 30 × 0.54 × 9.999
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

The runway threshold module: piano key markings across the full width and a bar of green threshold lights, on the same 30 by 10 metre grid as the runway slab. Dimensions 30.00 x 0.54 x 10.00 m (X x Y x Z). Origin on the module grid centre at its base plane, with the paved surface 180 mm above it, so a scene lays the ground at y = -0.18 and everything else stands at zero; metres, +Y up, nose toward +Z, wing span and wheel axles along X. Connectors: n runway at (0, 0, 5) facing +Z; s runway at (0, 0, -5) facing -Z. Static geometry: no rig or animation. Sixteen material palette of airframe white, deep blue, warm red, airfield yellow, bare aluminium, steel grey, charcoal, near black tarmac, light grey concrete, olive and tinted glazing, plus five emissive lighting materials for navigation, strobe, taxiway, threshold and interior lights. Flat colours, no texture maps. Original generic design with no manufacturer, type designation, livery, registration or operator marking. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32814/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RunwayThresholdModuleAircraftFleetAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32814/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32814/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32814/v1/model.glb" alt="Runway Threshold Module (Aircraft Fleet and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32814/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32814/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/aircraft-fleet-and-airfield-runway-threshold-8a8c0940 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.